Notice

I am no longer going to be updating this blog anymore, since most news is already posted to IndieDB and any unannounced updates (one of the purposes of this blog) are still listed in the Light_Studios site in the news section.

I am keeping the blog up still, however, since I will still use/direct people to the Reporting Assistance page for easier, organized emailing (since forms cannot be done at this time on the L_S site itself)

The Light_Studios site has changed in location to light_studios.surge.sh, being moved from the old host, Google Drive.

That will be all indefinitely.

 

-Lightling

U.E. BE 1.2.0

Unknown Entity has been updated to Beta 1.2.0 today. Three new levels, the implementation of the other two quest objects, status effects, new UI sprites, and multiple tweaks and fixes are included with this update.

Beta 1.3.0 will feature 4 more finished levels, possible saving methods, level difficulty (entity acceleration speed & turning speed & firing rate) increasing on a per-level basis (a far future version will also have global difficulty), locked and unlocked levels based on player progress (via the saving methods), and multiple fixes.

| IndieDB Article | Downloads (IndieDB) | Download (Direct) |

 

 

-Lightling

U.E. BE 1.1 / L_S Updates

I had forgotten to post an update here for Beta 1.0 and Beta 1.1. Apologies

Beta 1.1 can be found in the description of this update article. Unknown Entity’s roadmap has been made public, now that the game is in beta.

The site for Unknown Entity has been merged as one project page on the Light_Studios site. The L_S site has also been overhauled. The link still remains the same for L_S.

That is all

 

-Lightling

U.E. ALP 1.4.0 / 1.5.0

Unknown Entity updated to 1.4.0 June 4th, and 1.5.0 today the 10th. 1.4.0 was the start to utilizing the gun, _GameMGR, and entities. 1.5.0 was mainly just a fixing and minor change version, and thus is not a fully announced update.

Both versions were released under Windows and Linux, and can be downloaded here.

Beta 1.0.0, the very next version, is mainly an optimization version, which may also feature the current entity firing at the player, and/or additional entity models. It will also have more settings in the settings menu (the current function of the Tab button will have all its graphical scripts moved to the settings menu, and Tab will then used simply to display FPS)

After that, Beta 1.1.0 is planned to feature gun zooming, a controls menu, at least one entity with shooting AI (if it is not featured in Beta 1.0.0), and possibly new levels

Beta 1.2.0 is a far future version that currently is only planned to feature power-ups and possibly more levels. Other planned features have no targeted release and may be released under any of these or none.

 

 

-Lightling

UE: ALP 1.3.2

Unknown Entity updated to Alpha 1.3.2 today for Windows (still working on trying to get the Linux version to work). Since it’s not an announced update, it’s not mentioned on IndieDB or FA journal. I’ll post about every single update on the blog here though. You can get it at IndieDB or directly from the game’s home site’s Play page. The update is mainly just upgraded structural/component models to seem somewhat more complex.

1.4.0 is planned to utilize a new GameMGR (“master script”) to add more functionality to the game. This will hopefully include some enemy AI and levels within the game’s main scene.

 

After Alpha 1.4.0 will most likely be the switch to Beta, now that we’re getting to the point that we will run into and need to fix more bugs since there will be more levels, AI, and more things to do in the game (shoot entities, destroy activators, use quest objects, have powerups, unlock levels and have a saved game, and more).

The first version of Beta will be more to optimize and compress loose, older scripts that only handle minor functions, compress/optimize textures and materials, etc., since the project has gotten a decent brew of “stuff” everywhere. I try my best to keep it organized, but sometimes the programs just don’t want you to have that without focusing on it.

Beta 1.1.0 is a far future version, and what the Docs say is just some of the things on the roadmap we have privately on Trello (we may or may not publicize the Trello board to use as a public roadmap)

 

-Lightling

(Edit 05/30/16 – Added category, just noticed it was missing)

New blog site

I have created this site as an informational blog and secondary site to the home of Light_Studios. Currently, the about page and the reporting assistance page are the only things on this site so far. If you are not coming from another site of mine or Light_Studios as a whole and are new to this blog, Light_Studios (site home) is a game design group. “About” can give more info, as well as the main site itself. If you would like to subscribe to our newsletter (we won’t send out many updates until we get more people, in which it will become a more monthly-periodical newsletter), do so here (link)

 

-Lightling